

SPRAWL zero
A fast shooter channeling the golden age of 2000s FPS in a brutal cyberpunk city.
8 Sept 2026 · $19.99
About SPRAWL zero
SPRAWL zero is a first-person shooter inspired by 2000s console FPS games. Both the aesthetics and design sensibility call back to the Golden Age, where the genre evolved from shooting in corridors to building worlds. You play as FIVE, a cybernetically enhanced supersoldier controlled by the Junta. Your directive is to eliminate SILAS, leader of the radical techno-religious group IMAGO-DEI. The city will plunge into chaos as all factions known and unknown grasp for the reins. Reconcile your truths or succumb to the SPRAWL. Combat in SPRAWL zero is fast-paced but grounded. Enemy squads will communicate and coordinate to wrestle the advantage. Flanks, covering fire, and grenades will flush you out, creating dynamic firefights inspired by classics like F.E.A.R. and Halo. In your hands, FIVE must outsmart and outmaneuver the opposition using any advantage possible. Catch their bullets and throw them right back with the Gravity Shield, or bend your shots midair with Bullet-Time for inhuman precision. A massive arsenal of weapons and FIVE’s cybernetics are your tools of destruction. Gravity Gloves, Gravity Shield, and Rushdown expand combat beyond gunplay, enabling aggressive pushes, defensive play, and physics-driven encounters. No problem has just one solution.
- • Steam Achievements
- • Full controller support
- • Family Sharing
Storyline
As a prequel, the game is set in the universe of the previous game, SPRAWL. In a dense urban sprawl wracked by endless wars and power struggles, two central factions emerge: the authoritarian and technocratic Junta, and the rebellious and religious Imago-Dei. Players control Five, a cyborg soldier aligned with the Junta and commanded by Laeta, whose mission is to wipe out the weakened Imago-Dei and eliminate its leader, Silas, establishing total control of the Sprawl for them. The Imago-Dei later acquire a nuclear bomb, which Five is instructed to recover the arming keys for from the figurehead priests, and then disarm it. Upon finding each key, the priests plead with Five, explaining the nuclear bomb is not an offensive tactic, but rather a deterrent against the Junta. When Five returns with the keys, Laeta changes the mission objective and now instructs Five to detonate the bomb in the city instead. Before he can do so, Silas appears and arms the bomb himself, leaving Five to die in the explosion. Instead of perishing, Five finds himself in an ethereal, limbo-esque world before he reawakens back in the Sprawl, weak and with his cybernetic powers removed. Upon Five's return to a Junta base, Laeta is shocked by his return. Laeta then intends to deceive Five through a diagnostic and then kill him, but is stopped by a mysterious figure known as Father. Five is guided by Father and told to "cleanse his indoctrination", beseeched to turn against the Junta. Father explains that Silas is Subject Zero, a once charismatic and conquering leader who was captured by the Junta. Instead of killing him, they experimented on him and created a line of genetic copies called REAPERs, each with different traits amplified for specific tasks; however, not every copy was stable – only the descendants Five and Six were. Deep beneath the Sprawl lies the Undercity, an ancient and desolate concrete landscape. The Undercity was previously the first incarnation of the city, but first attempts at artificial intelligence were catastrophic and accidentally created the Hive Mind, a body-horror amalgamation of millions of discarded corpses called the Condemned. With the entire metropolis…
Gameplay
The game contains 11 levels; they begin with a "mission debriefing" in which the player's objectives and plan of action are laid out. Sprawl Zero's controls are similar to other mid-2000s shooter games. In particular, the player can punch, grab, shoot, sprint, jump, slide, and dive. One weapon at a time may be held, but weapons cannot be reloaded; once its ammunition or equivalent is depleted, a new weapon must be picked up. If no gun is carried, the player can fight with their Gravity Gloves, a pair of powerful gravity-controlling gloves. Weapons are categorized by their type (e.g. pistol, shotgun, rocket launcher) and an ascending tier, ranging from 1 to 5; higher tier weapons are more powerful but rarer. There are over 40 weapons. The game features a simple physics system, enabled via the Gravity Gloves. Weapons and other objects can be picked up from relatively long distances and some objects may be thrown at enemies to deal damage. The player can also "grab" missiles and grenades mid-air to use them against opponents. The player character also has many special abilities at their disposal, most of which deplete "adrenaline" and last a short time. Adrenaline is replenished passively or through killing enemies with an ability. Gravity Shield blocks incoming bullets and reflects them back if enough are caught. Bullet-Time slows down time and guides shots towards enemies. Rushdown grants invulnerability and empowers the Gravity Gloves, boosting damage and enabling them to be used quickly. Near the game's end, a final ability is gained that allows them to grab and throw small enemies as objects.
Offline play
Full single-player campaign available offline on PC.
- Developer
- MAETH
- Publisher
- Kwalee
- Release
- 8 Sept 2026
- Price
- $19.99
- Modes
- single-player
More details
- Steam achievements
- 61 achievements
Screenshots
System requirements
PC — minimum
- OS
- Windows 10 64-bit
- Processor
- Intel Core i5-8400 or AMD Ryzen 5 2600
- Memory
- 16 GB RAM
- Graphics
- NVIDIA GeForce GTX 1050 Ti or AMD Radeon RX 570
- Storage
- 4 GB available space
PC — recommended
- OS
- Windows 10/11 64-bit
- Processor
- Intel Core i5-10400 or AMD Ryzen 5 3600
- Memory
- 16 GB RAM
- Graphics
- NVIDIA GeForce GTX 1660 Ti or AMD Radeon RX 6500 XT
- Storage
- 4 GB available space




